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Global Game Jam 2025: 3D Models

A collection of 3D models I made for my team's game for Global Game Jam 2025. Given that this year's theme was 'Bubble', we aimed to develop a game that focused on preserving a bubble while guiding it up to space. To prevent the bubble from bursting, the player controls a fan that can move the bubble around increasingly challenging obstacles. These range from small leaf's and balloon's to more extreme hazards such as planes and UFO's! (Check out our game in the link bellow).

This project was the first time I experimented with gradient texturing. Given the game's tight deadline, this was the most suitable approach as it enabled me to finish my models quickly while also adhering to our stylized art style. I plan to further explore this texturing method in the future.

Modeled in Blender. Gradient texture created in Photoshop. Rendered in Marmoset Toolbag.

https://icosadose.itch.io/go-bubble-go